• Gameplay
     
    • Shoot and dodge
    • Two characters
      • One with bouncing bullets (stronger against boss)
      • One with piercing bullets (stronger against group of monsters)
    • There are 2 biomes with different monsters and patterns, you need to finish both to win (and then go endless?)
  • Notes

    • Damage taken (bullet or contact) is always 20 except vs boss (40)
    • Dash to ignore projectiles damage (but not contact damage)
    • Boss floor every 8 rooms
    • Bosses are resistant to knockback and freeze
    • Early game might be a bit difficult, but you're quickly getting overpowered too
    • An entire run should last approximately 10 minutes
    • Sorry for in-game music, out of time
  • Controls


    Input Action
    WASDMovement
    SpaceDash
    Mouse button LeftShoot
    TabPause / Resume (See perks)
    R Restart



Comments

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(+1)

Bullet hell evolves into torus party!

It's quite fun and I liked the difficulty... until you become too OP, sure, but that's also fun and it gives you the first chance to actually stop and take a look at the cool geometry and trippiness of the enemies, specially on the bosses.

Definitely a donut hell haha
Thank you for playing and for the feedback :)