Rall
- Gameplay
- Shoot and dodge
- Two characters
- One with bouncing bullets (stronger against boss)
- One with piercing bullets (stronger against group of monsters)
- There are 2 biomes with different monsters and patterns, you need to finish both to win (and then go endless?)
- Notes
- Damage taken (bullet or contact) is always 20 except vs boss (40)
- Dash to ignore projectiles damage (but not contact damage)
- Boss floor every 8 rooms
- Bosses are resistant to knockback and freeze
- Early game might be a bit difficult, but you're quickly getting overpowered too
- An entire run should last approximately 10 minutes
- Sorry for in-game music, out of time
- Controls
Input Action WASD Movement Space Dash Mouse button Left Shoot Tab Pause / Resume (See perks) R Restart
- Credits
- Engine: https://ebitengine.org/
- SFX: https://sfxr.me/
Status | Released |
Platforms | HTML5 |
Author | Zyk0 |
Genre | Shooter |
Tags | Bullet Hell, ebiten, ebitengine, Roguelike, Roguelite |
Comments
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Bullet hell evolves into torus party!
It's quite fun and I liked the difficulty... until you become too OP, sure, but that's also fun and it gives you the first chance to actually stop and take a look at the cool geometry and trippiness of the enemies, specially on the bosses.
Definitely a donut hell haha
Thank you for playing and for the feedback :)